![]() Sequence rules dictate no table talk or coaching between team members and a precise order in which hands must be played (card, chip, replace card). Sequences of the same color may intersect, but only at a single position. Each complete row of five (or four and a free corner space) is counted as a sequence. To form rows, chips may be placed vertically, horizontally or diagonally. This space acts as if it has a chip of each color on it at all times. ![]() The player then draws a new card from the draw deck before proceeding with normal play.Įach corner of the board has a "Free" space that all players can use to their advantage. If a player has a card which does not have an open space on the game board, the card is considered "dead" and may be discarded during that player's turn. At the end of their turn, the player draws a new card from the draw deck, after which play passes to the player to the left.Ī player may place chips on either of the appropriate card spaces as long as it is not already covered by a marker chip of any color. One-Eyed Jacks cannot be used to remove a marker chip that is already part of a completed sequence once a sequence is achieved by a player or team, it stands.Įach played card then goes face-up into a "Discard" pile. Players may use the Two-Eyed Jacks to complete a row or block an opponent, while One-Eyed Jacks can remove an opponent's advantage. One-Eyed Jacks allow whoever played one to remove an opponent's chip from a space. Two-Eyed Jacks are considered wild cards and may be used to place a chip on any open space on the board. On their turn, the player chooses a card from their hand to play, then places a marker chip on one of the corresponding spaces of the game board (Example: An Ace of Diamonds is played from a player's hand that player places a chip on the Ace of Diamonds on the board). The player to the left of the dealer goes first.
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