![]() Maybe it hasn't changed much since 1986 because it's just soooooooo good. ![]() And you know what? The AI in these games has been consistently good and often downright spectacular.Īs for the turn-based combat, it's awesome. This means, for example, you can change Tactics from “Show No Mercy” to “Focus on Healing” if you get in a fight with a powerful monster that's threatening to wipe out your party. This doesn't mean you don't have control. I don't like wasting time going through entries in the same series trying to figure out that Burn/Blaze/Fire/ Scorch/Flames/Whatever is actually all just the same spell but with a different name.ĭragon Quest games also have Tactics, meaning you can let the AI do most of the fighting for you. This is nice because it means once you learn the spells and abilities, you know them for pretty much every other game in the series. It's fantastically turn-based, and most abilities and spells transfer from one entry to the next. While it does get tweaked a bit from game to game, it mostly stays the same. Like, Carver from DQVI, with all those muscles? Yeah, that kind of strongly disagree. I've heard people complain that Dragon Quest doesn't ever change its combat and that makes it boring. Each town feels massive and unique, and each one has its own culture–from art to cuisine to architecture. ![]() The newest entry, Dragon Quest XI, does this to perfection. Dragon Quest VII does it so often it's a borderline complex. Many towns even have their own languages or accents. One of the mainstays of the series is having towns to visit that have their own problems and own culture. Even at the start of the series, the towns feel distinctive and interesting. Maybe the village is being possessed by the Demon King, maybe everyone is turned to stone, or perhaps there's a mysterious love triangle that only our heroes can solve. One of the highlights of the series is that each town you visit usually has its own unique storyline, characters, and vibe. The towns in Dragon Quest are always interesting. If you don't snicker at least once while reading an enemy's name in Dragon Quest, then you are a robot–or maybe even a sand golem yourself. A lot of them look wacky, and most of them have names based on puns, and you'll love them. Why? Because they're so darn good and memorable. The enemies haven't changed much in the series' run of over thirty years. You can't think of Dragon Quest without thinking about sand golems and drackies and metal slimes. The other enemies in Dragon Quest are just as memorable. Its as eponymous to Dragon Quest as chocobos to Final Fantasy or Pikachu to Pokemon. Its Blue Slime is iconic and a mascot for the entire series. So, here's my love letter to the franchise that has become my favorite JRPG series of all time! 10. The Monstersĭragon Quest is a series known for its enemies. ![]() ![]() So, in honor of all the mushy love-love that comes with Valentine's Day and anniversaries, this week I want to share the (very mushy) 10 Reasons that I love Dragon Quest so much. In Japan, Game Machine listed Dragon Blaze on their Novemissue as being the fourth best-performing arcade game at the time.This past weekend has seen the 31st Anniversary of Dragon Quest III and the 29th Anniversary of Dragon Quest IV. The dismounted dragon initially acts as a piercing weapon, and then remains stationary shooting until the player calls it back using the same button. The game gives each character (Quaid, Sonia, Ian, Rob) the standard normal shot, charged shot, and magic bomb, but each character also rides a dragon, which can be dismounted and be used as a weapon itself. Gameplay Arcade version screenshotĭragon Blaze plays like many typical 2D vertically scrolling shooters by Psikyo, although this game is closer to the bullet hell genre than most of the company's other output and the color of the enemies' bullets has been changed from Psikyo's trademark orange to a neon purple. The game was later ported to Microsoft Windows, PlayStation 4 and Xbox One. In 2018 the game was ported to the Nintendo Switch by Zerodiv as part of their series of re-releases of classic Psikyo games. The game was later also released on its own as a budget range title for the PlayStation 2 in Europe by 505 Games on 2006. 3: Sol Divide & Dragon Blaze compilation in 2005. It was ported to the PlayStation 2 as part of Taito's Psikyo Shooting Collection Vol. Arcade, PlayStation 2, Nintendo Switch, Microsoft Windows, PlayStation 4, Xbox Oneĭragon Blaze is a shoot 'em up arcade game developed and published in 2000 by Psikyo. ![]()
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